The Progression of Video Games, or Software as a Medium for New Human Experiences

The types of experiences that video games can offer us are beginning to change.

Software and graphics design tools have become so powerful and easy to use thanks to innovation to meet the demands of the video game market.  My hope is that they’ll begin to be picked up by low budget, creative, indie groups much like producing software has been picked up by indie music producers to make music (art) that’s much more interesting and evocative than the music produced by big studios.

Here’s some artistic stuff:

http://tale-of-tales.com/blog/information/

But here’s something that’s not as emotionally deep, but still different:

www.worldofgoo.com

And finally consider Rock Band or the Wii–both offer new, more interactive experiences.  Some people view the ultimate progression of video gaming to be a point where our current reality is totally reproducible.  I think that we’re moving in a direction where we create an experience that’s as much like reality as we want it to be, but that’s also different in ways that we want to create.  I don’t know what the ultimate progression of that is, or even what that looks like as it grows in the next 10 or 20 years.  Exciting stuff.

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